
One of the main reasons that people hate it is because they believe maps absolutely have to be stretched to accomodate for sprint, therefore making it an illusion. Note: for maps that freeze the game, you will need to stop MCC with the task manager because not even alt+f4 will work to close it.There's a lot of hate towards sprint in the halo community. * Flood Gulch 2 - Has AI, Main character is a marine which doesn't allow for diagonal movement * Gluchtropolis - Has AI, Main character is a marine which doesn't allow for diagonal movement I haven't tested this, but just take that in mind when playing multiplayer maps with AI with friends. The maps should be playable online with friends if all of you replaced the same map.Īs a note, in original Custom Edition the AI did not sync through multiplayer.

After that, you must load them from the multiplayer menu. To play these maps, you must repace them with a multiplayer map (beavercreek.map, bloodgulch.map, etc). You should then use the tool named "Mek" to try and fix those maps as mentioned in the tutorial. These two launch, but require you to press a button to start but it doesn't register * Demise - Will launch and you'll be able to play until the first door opens * Firefight Infinity - Broken start screen, tried as multiplayer map but crashed * Ascension Firefight Beta - The HUD does not scale correctly d20, d40) and should be launched as campaign levels.

You should replace singleplayer maps only with campaign maps (a10, a30, a50. For now, MCC only supports maps made with the original SDK, so maps made with external software that require external dlls or script files might not work here in MCC even if they worked on Custom Edition. While most multiplayer maps work fine, several single player maps don't work correctly or break the game.
